Quandrix is the College of Numeromancy, a term that encompasses the study of patterns, fractals, and symmetries to wield power over the fundamental mathematics of nature. Quandrix mages are ingenious math magicians. They'll solve intricate puzzles while contemplating the metaphysical properties of the universe. Their color combination ponders whether the sciences are a feat of ingenuity (the blue perception) or merely a lens to observe nature's majesty (the green perception). They are also able to expand their knowledge and even their physical size through the manipulation and bending of numbers. Their magic is formulaic, blending math into their spellcasting. The studies undertaken within Quandrix include mathematics, physics, logic, statistics, metaphysics, and various fields of theoretical magic. Quandrix's studies of nature and Witherbloom's exploration of practical biology have some significant overlap.
Looking at a map of Quandrix, the three places to visit are: Torus Hall is a central hall of Quandrix campus that lies at the end of a geometric series of walkways, ending in the ascending ramps to the towering building. Inside, Torus Hall's architecture is mapped to an ever-changing three-dimensional grid that slowly changes and evolves over time. Some Quandrix professors insist that mage-students shouldn't linger too long inside the Hall, lest its geometry eventually turns itself inside out while they're still within it.
The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped fountains, arching aqueducts that flow through the air, towers of solid-seeming water. One water structure holds a secret: a mysterious inner expanse called the Arithmodrome. From the outside, the Arithmodrome looks like a large cube of water, 10 feet on each side. Inside, it's an infinite-seeming theory-space where the rules of reality are suspended. Mages use this space to explore theoretical numerical possibilities.
The Cultivarium is a eye-popping, sun-drenched garden of spiraling, cyclical plants and fractalized animals. Quandrix professors have repeatedly taught growth spells in this part of campus, and over the centuries, the area has come to intensify any growth magic cast within it.
Quandrix Campus
Looking at a map of Quandrix, the three places to visit are:
Torus Hall is a central hall of Quandrix campus that lies at the end of a geometric series of walkways, ending in the ascending ramps to the towering building. Inside, Torus Hall's architecture is mapped to an ever-changing three-dimensional grid that slowly changes and evolves over time. Some Quandrix professors insist that mage-students shouldn't linger too long inside the Hall, lest its geometry eventually turns itself inside out while they're still within it.
The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped fountains, arching aqueducts that flow through the air, towers of solid-seeming water. One water structure holds a secret: a mysterious inner expanse called the Arithmodrome. From the outside, the Arithmodrome looks like a large cube of water, 10 feet on each side. Inside, it's an infinite-seeming theory-space where the rules of reality are suspended. Mages use this space to explore theoretical numerical possibilities.
The Cultivarium is a eye-popping, sun-drenched garden of spiraling, cyclical plants and fractalized animals. Quandrix professors have repeatedly taught growth spells in this part of campus, and over the centuries, the area has come to intensify any growth magic cast within it.